- Joined
- Aug 22, 2014
- Messages
- 34
- Reaction score
- 13
I am dictating this on my phone. Clearly my phone's software understands the word "jazz" but my music software does not. If I could find an ASCII to MIDI converter I could control my music software with my voice commands just as I am doing here to control this word processor with my speech. Unfortunately it appears that many disparate technologies that could benefit music production have yet to be integrated into music software design. Specifically these are speech interpreters, tempo interpreters, time signature interpreters, key signature interpreters, chord interpreters etc. The number of English words necessary to control a recording transport (“start, stop, record etc”) are miniscule compared and to the vocabulary needed for this dictation-to-text function in my phone.
There exist however other problems with modern music software IMO. When one does a search on Google images for music software the musician is confronted with a dizzying array of complexity. While music production can be a complex task it does not start off that way. Lenardo Da Vinci did not start his paintings with a complex canvas. Typically I start off a production with a single MIDI track. Unfortunately it is at this point that I am confronted with an annoying incessant robotic ticking sound to which I am expected to perform like an obedient slave monkey. Here there is a perverse reversal of the master/slave relationship in which the computer (our slave) is given the role of master.
There are other negative attitudes built into music software that limit music production. Music software appears to be modeled on work and not play. This results in music software being two-dimensional like a document or a spreadsheet instead of three-dimensional like a video game. I am working to fix this with 3D models but there's only so much I can do without better familiarity with programming code. I am after all, a musician and not a software designer by trade.
Musicians are not programmers, qwerty'ers, mousers, or touch screen pokers by trade. I have three keyboards already. Where would I put a qwerty? Learning curves always increase when the user is forced to learn or operate something new instead of being able to draw upon his or her existing skill set. My hope is that software designers will hear the voices of performing musicians and design music software that maps to existing the skill sets of musicians. Kudos must go here however, to the designers of Intime software from Circular Logic who have freed me (and all humanity) from the robotic slavery of the tick. While this software is not yet perfect, it is a very real step in the right direction and the best tempo interpreter I have come across so far.
There exist however other problems with modern music software IMO. When one does a search on Google images for music software the musician is confronted with a dizzying array of complexity. While music production can be a complex task it does not start off that way. Lenardo Da Vinci did not start his paintings with a complex canvas. Typically I start off a production with a single MIDI track. Unfortunately it is at this point that I am confronted with an annoying incessant robotic ticking sound to which I am expected to perform like an obedient slave monkey. Here there is a perverse reversal of the master/slave relationship in which the computer (our slave) is given the role of master.
There are other negative attitudes built into music software that limit music production. Music software appears to be modeled on work and not play. This results in music software being two-dimensional like a document or a spreadsheet instead of three-dimensional like a video game. I am working to fix this with 3D models but there's only so much I can do without better familiarity with programming code. I am after all, a musician and not a software designer by trade.
Musicians are not programmers, qwerty'ers, mousers, or touch screen pokers by trade. I have three keyboards already. Where would I put a qwerty? Learning curves always increase when the user is forced to learn or operate something new instead of being able to draw upon his or her existing skill set. My hope is that software designers will hear the voices of performing musicians and design music software that maps to existing the skill sets of musicians. Kudos must go here however, to the designers of Intime software from Circular Logic who have freed me (and all humanity) from the robotic slavery of the tick. While this software is not yet perfect, it is a very real step in the right direction and the best tempo interpreter I have come across so far.