- Joined
- Feb 12, 2017
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Strange question, but I'm playing in a video game cover band on the side, which is a really great way to stretch my synth chops (since game music has some of the best keyboard material). But one sound that I've always wanted to reproduce is the creepy bugs/radio background sound from the beginning of Metroid Prime, demonstrated here:
I've gotten decently close using white noise through a self-oscillating resonance filter with a random LFO. But the result is a little more bubbly than "radio-y", which also works, but I'd love to get closer. It's a very particular and unique sound, not really that important, but I'd LOVE to know what technique was used to create it.
I've gotten decently close using white noise through a self-oscillating resonance filter with a random LFO. But the result is a little more bubbly than "radio-y", which also works, but I'd love to get closer. It's a very particular and unique sound, not really that important, but I'd LOVE to know what technique was used to create it.